- Length
- 30-second video
- Ranked on
- creative, not budget
🎲 Chance Infinite
Buy a 30-second video slot that rotates in front of sweepstakes players. Every advertiser pays the same flat $100, so the ranking reflects how players respond to each ad, not budget.
There is one slot per 200 registered players (400 registered players → 2 slots, 600 → 3). Registered means every account in Chance Infinite, not how many play on a given day. A contest’s supply is locked when that contest opens, and players who register mid-contest open slots for the next one. Paid ads are chosen first in the rotation, and house ads fill the rest. One slot per account, per contest.
▲ green = moved up · ▼ red = moved down vs. the prior tick. Underlying score is continuous; the line is display-throttled so it doesn't thrash.
Every active ad unit orbits the recommender: the closer to the eye, the stronger its standing in the serving algorithm (standing is one of the signals that decide who gets served, alongside player-interest targeting). Your ad is the green comet. Hover a dot for its standing.
Chance players must watch to the end to earn their ticket, so “watched to end” is verified attention, not a viewability estimate. Clicks are measured against plays (a tap-through can happen mid-watch). Lifetime totals, all contests. Hover a stage for its rate.
◆ = peak position · the end dot is now. Ranking-engine ticks, lower is better.
The ring fills as distinct players see your ad. It is a share of all registered players, which includes accounts that no longer play, so it may never reach 100%.
Hour-by-hour plays across the week (your local time), from the last 45 days of activity. Hover a cell for the exact count.
Interest clusters of the players who saw your ad, from real survey answers + watch behavior. Aggregate counts only. Categories below the privacy floor are never shown. Node size = share of your viewers; distance = affinity vs. the platform average.
Paid ads are chosen first: when a paid ad can play it takes the turn most of the time, the same ad does not play twice in a row for one player, house ads fill the rest, and when several paid ads can play, each player’s interests and how players have responded to each ad decide which one runs.